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The main difference between this and Zuma is that the shooting thingie (or 'mystical winged scarab' as the press release puts it) whizzes along the bottom of the screen instead of rotating in the middle. Luxor is served by Luxor International Airport. And occasionally some treasure will fall down the screen to grant you more points or extra lives. Linking together combos produces various sorts of power-up, which variously freeze or slow the advance of the coloured balls, or randomly destroy some of them. Firing off a coloured ball to make a cluster of three or more coloured balls will make those coloured balls disappear, and as they disappear they might create a chain effect of other clusters of disappearing coloured balls - a 'combo', if you will. You shoot coloured balls at a snaking line of other coloured balls in order to make those coloured balls disappear before they go too far.
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It's basically the same game as the original Luxor, which was the same game as Zuma, which was the same game as Puzz Loop, which means it's a bit like Bust-A-Move/Puzzle Bobble but different.
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#Luxor game series in order free
It might be perfect for soaking up the hours in the office, but devoting your free time to it just feels wrong. Luxor 2's natural habitat is the office, tucked away in a window that can be handily alt-tabbed away when a colleague strays too close. It's even more difficult to see why someone thought such a sequel would be suited to Xbox Live (except for the fact that the associated fanfare when it went up would shift a few more micropayments). Having played through it though, it's difficult to see why somebody thought such a sequel would be necessary.
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Now it has a sequel that's available on Xbox Live. It's also one of those casual games available on the internet, that also mustered a release in the shops and on the PSP.
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